The Alan Turing Cryptography Day 2019!
Want to come over to Manchester on Wednesday 1st May for a bit of live crypto stuff, the prize ceremony and an opportunity to meet the organisers?
Click here to go to the registration page.
Before you can set up a team, your teacher needs to register and provide you with a school registration code. (If you are home-schooled then a parent or carer can sign up and provide this.)
One person from each team will need to set up the team initially. You can do this by clicking the link 'Option 1: register a new team'. You will be asked for a team name, your chosen username and password, and your the school registration code provided by your teacher. Optionally, each team can have a 50×50 pixel team icon or avatar.
If you want to join an existing team, then you should click the 'Option 2: join an existing team' link. You can then enter your details, including your school registration code and the name of the team you wish to join.
If you create a team by mistake or accidentally join the wrong team, then you should contact us at email@example.com.
First, the new team member should apply to join your team by going to the registration page and requesting to sign up to your team.
The person who originally set up the team should then log in and go to the Profile link at the top right of the screen. They can then accept you as a team member.
No. The competition is free to enter.
No. Teams can be made up of teams' schools and colleges are located.
Yes, provided that they are in full-time education in the United Kingdom, and they satisfy the age requirement: pupils up to and including Year 11 (England and Wales), S4 (Scotland), and Year 12 (Northern Ireland). Their parent/teacher should register first as a teacher to obtain a registration code.
No, the competition is open only to children in full-time education within the United Kingdom. You can still try to solve the codes and play along with the competition, but you won't be able to register a team or submit your answers to the website.
You can still try to solve the codes and play along with the competition, but you won't be able to register a team or submit your answers to the website. You will be able to see how you have done when the solutions are released on Monday 8th April 2019.
If you entered an e-mail address when you registered, your username will have been emailed to you. If not, please contact your teacher, who will have been emailed your real name and username
Please contact us on firstname.lastname@example.org, quoting your username. We may need to contact your teacher to verify your identity.
|Chapter 1||Monday 28th January at 4:00 pm|
|Chapter 2||Monday 4th February at 4:00 pm|
|Chapter 3||Monday 11th February at 4:00 pm|
|Chapter 4||Monday 25th February at 4:00 pm|
|Chapter 5||Monday 11th March at 4:00 pm|
|Chapter 6||Monday 25th March at 4:00 pm|
|Epilogue||Monday 1st April at 4:00 pm|
|Solutions||Monday 8th April at 4:00 pm|
Each chapter is normally released at 4pm on the day of release. This is done using the clock of the server on which the site is hosted, so there may be a slight difference with your clock. We reserve the right to release the puzzle set at a later time and/or day in case of an unforeseen event or technical difficulties.
The competition closes just as the solutions are released on Monday 8th April 2019. The solutions will be released on Monday 8th April 2019.
Once released, each chapter remains open until the competition closes just as the solutions are released Monday 8th April. You do not need to solve the chapters in order, nor will solving earlier chapters necessarily help in solving subsequent chapters. That said, spot prizes will only be awarded to teams that complete the chapter within one week (for Chapters 1 and 2) or two weeks (for Chapters 3 to 6) of its scheduled release.
For each chapter you and your team mates have three attempts to submit the correct solution. If all three attempts are incorrect, you will not be able to submit any more entries for that chapter and hence won't earn any points for that chapter. We want to prevent teams guessing solutions, yet on the other hand we also want to allow for incidental mistakes and typos.
Firstly, don't panic! The codes increase in difficulty as the story progresses, and you will probably have to spend some amount of time thinking about and trying possible ways of cracking the codes before you hit on the right method. Sometimes, if you get stuck, then putting the codes to one side and doing something else can help you to mull over possible ways of making progress.
Any team that cheats or tries to cheat (by getting or asking for help from someone outside of their team, or by requesting or giving hints to the codes on the forum or on other websites) will face a penalty. Anybody who posts inappropriate or offensive posts on the forum will also face a penalty. The penalties we can impose range from a formal warning, a deduction of points, a ban from the forum, or expulsion from the competition.
In short: we know you're all competitive and want to win, but please don't spoil the competition by cheating.
Absolutely not. In order to not spoil the competition for other teams, any post on the forum that contains the solutions (or links to where solutions can be found) will be deleted and you or your team may be penalised.
Use the forum to discuss (or boast about!) your progress with other teams. The competition organisers may also use the forum to drop the occasional hint...
The competition organisers will keep an eye on the forum and will delete any inappropriate or offensive material. Any team who makes offensive posts risks being banned from the competition.
Contact us on email@example.com.
As well as their rank, teams will be awarded a number of points for each chapter they solve correctly. The first team to solve each chapter will be awarded fifteen points and then the clock starts ticking for the other teams. The other teams will be awarded points based on how much longer it takes them to solve the chapter compared to the first team to crack it, according to the following table:
|Points awarded:||If the correct solution is received by our server:|
|15||within one hour of the first team to submit the correct solution|
|14||within two hours of the first team to submit the correct solution|
|12||within four hours of the first team to submit the correct solution|
|11||within one day of the first team to submit the correct solution|
|10||within two days of the first team to submit the correct solution|
|9||within three days of the first team to submit the correct solution|
|8||within four days of the first team to submit the correct solution|
|7||within five days of the first team to submit the correct solution|
|6||within six days of the first team to submit the correct solution|
|5||within one week of the first team to submit the correct solution|
|3||within ten days of the first team to submit the correct solution|
|2||within two weeks of the first team to submit the correct solution|
|1||later than two weeks after the first team to submit the correct solution,|
but before the end of the competition
The prizes are kindly sponsored by the flight search company SkyScanner, which was set up by two former University of Manchester based Computer Scientists. There are prizes for:
If your team is the first to correctly solve a chapter then each team member wins £15 in Amazon gift vouchers. The winners will be formally announced on the competition website and forum shortly the next chapter of the competition is released, and their teacher will also be informed by email.
In addition, each team member will receive a certificate and the school will receive a trophy.
Chapters 1, 2 and 3 have ten spot prizes; chapters 4, 5 and 6 have five spot prizes. To win a spot prize, your team must have correctly solved a chapter within one week (for chapters 1 and 2) or two weeks (for chatpers 3 to 6) of the scheduled release of that chapter. Ten teams (chapters 1–3) or five teams (chapters 4–6) who have solved the chapter within that time will be chosen at random by our server and awarded a spot prize of £10 in Amazon gift vouchers for each team member. The winners of the spot prizes will be announced on the website and forum, and will also be informed by email. In order to spread the prizes around as much as possible, if your team is the first team to solve a chapter, then you won't be eligible to win a spot prize for that chapter. The prizes are sponsored by the flight search company, Skyscanner.
For the chapter prizes and spot prizes, the vouchers will be sent out by post on the Tuesday after the following chapter has been released. (So if you win one of the chapter prizes you might have to wait 2 weeks to receive your prize.) The vouchers will be sent to your school, addressed to the teacher you named as a contact when you registered.
The teams who come first, second and third on the leaderboard at the end of the competition will be awareded at the 'Alan Turing Cryptography Day' on Wednesday 1st May 2019 (see here and the information below). If you or your team can't make it, then we will send the prizes (together with certificates and trophies) shortly afterwards to your school and addressed to the teacher responsible for the team.
Every team member of every team who successfully completes all six chapters by the end of the competition will receive a certificate. These certificates will be sent out in early May to your school.
The Alan Turing Cryptography Day will be a one-day event running in the School of Mathematics at the University of Manchester on Wednesday 1st May 2019. There will be some interactive activities based around cryptography, a live mini-crytography competition, and a prize ceremony for the top three teams who came top of the leaderboard in the web-based competition.
Anybody in Year 11 (in England and Wales), S4 (in Scotland) or Year 12 (in Northern Ireland) or below! Having said that, the numbers will be limited and we will give preference to those who have taken part in the competition or those from 'Widening Participation' schools. A registration page will be available on the competition website shortly.
You will need to get permission from your school to attend and then register on the website.
We can't arrange travel for you (your school or parents will need to do that), but we may have funds available to contribute towards travel expenses. We hope to be able to contribute towards the travel expenses particularly for 'Widening Participation' schools in the NW or along the M62 corridor and for teams that have done well in the competition. There will be an application process for support (that your teachers will need to complete). More details will be announced on the website soon.
MathsBombe is the sister competition to the Alan Turing Cryptography Competition. Aimed at A-level students and those taking Scottish Highers or those taking GCSE, the competition features a series of mathematical puzzles to solve. See here for details.